
- #HIGHRISE CITY VIEW FULL VERSION#
- #HIGHRISE CITY VIEW MODS#
Watch the people filling the streets and minding their business. But in the meantime, you should also take a break and just enjoy what you have created.
Resource trading to balance your economyĮnjoy your workOnce you managed to create a prosperous and growing city, time has come for fine-tuning and further growth. Improve the city with laws and technology researches. Adjustable difficulty levels for beginners and advanced players. More than 20.000 people per scene (and more than 1 million per city simulated).
More than 5.000 cars and vehicles per scene (and more than 20.000 per city simulated). More than one million inhabitants per city. By doing so you will be able to create true megacities. Organize and build supply chains in an efficient way and make sure your economy is well balanced to guarantee a steady growth. Plan your MegacityIn Highrise City you do not only build a city, you also actively manage it by handling the economical supply for it. Take care of your city and make it grow and flourish into a giant Metropolis! Highrise City offers you challenging gameplay and gives you all the possibilities and tools you need to create a living and breathing city. Highrise City combines two genres in new and interesting ways: City Builders and traditional Economy & Resource Management Simulations. Experience a modern take on the genre enriched with a complex resource based economy system. Let's grow a city! Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. It was developed by a small team as a passion project during the last 8 years while 7 years the game was a one man project. The game is more than a traditional city builder and has a strong influence of economy simulations. If you are comparing the game with other city builders, keep in mind that the focus of Highrise City are the production chains - the results of these will lead to an ever growing city. We've been very transparent with the development so far and we will continue the transparency.”Ībout the Team & GameObviously, you as a player will compare Highrise City with other games. We won't be able to answer all posts, however we do read them all. We have a public Trello where we outline what we are currently working on and where players can see how we evaluate the feedback. Players can give feedback via the Steam forum or via Discord. “We already have a pretty active Discord Community. How are you planning on involving the Community in your development process? “If so, the price will only slightly increase.” Will the game be priced differently during and after Early Access? Expect some weird glitches, some crashes.” The performance can go down especially in bigger cities. Most of the buildings are finished (quite a few are missing variations as of now). There are around 274 buildings right now. All the mechanics, the economy system are in place. “The current version is fully playable and contains three maps to create your cities. What is the current state of the Early Access version? A first iteration of public transport is planned, including a rework of the traffic system.”
#HIGHRISE CITY VIEW MODS#
Mods will be shareable via Steam Workshop. An Editor is in the works and will release during Early Access as well. The balancing will be shaped during the Early Access.
#HIGHRISE CITY VIEW FULL VERSION#
“The full version will offer a more polished experience. How is the full version planned to differ from the Early Access version?
During the playtest it became clear that giving players a still in development version of what we have planned for Highrise City will make the game only better.”Īpproximately how long will this game be in Early Access? The core mechanics of the game work well and already deliver fun for hours. We did a public playtest on Steam and got a lot of helpful feedback. “Originally we wanted to go for a full release and didn't plan with Early Access.